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This was the year VR was going to be under every Christmas tree. The sales numbers so far are decent, but less than revolutionary. Why? What factors are keeping VR from going ‘gangbusters’?
At First It’s Awesome
The ‘Oooo!’ / ‘Aaaaa!’ experience of VR is real. It really is that immersive. But…
The Motion Sickness
VR manufacturers have gone a long way toward eliminating the problem of motion sickness. But some early reports suggest they haven’t completely solved the problem.
The Pixels And Grid
Other critics say that pixellation and the underlying grid can still be discerned on most systems.
Constant Tech Problems
Too often, VR reminds us that this is still a new technology which needs a bit more debugging.
180 Degree Disorientation
Not everyone is taking to the new gaming feature of having to look behind them all the time. It’s always interesting at first, but it can get annoying.
With VR, WASD controls become very disorienting. Yes, some people out there still need that crutch.
Too Few Ways To Try It Out
For most of us, the first chance we’ll get to experience VR is when we buy it. That’s a tough sell. At least conventional gaming had its ‘Arcade’ stage.
It’s All About The Benjamins
$400-$1000 up front is a lot to pay for something you’ve never seen before. That’s going to be a big hurdle to overcome.
No, It’s All About The Game
There still isn’t That Game. The game you just have to play, and that just has to be played on VR.
So Here’s To 2017…
…the year VR takes over the world!